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Accessibility

What we have done to make Cortex Jogos Web work with keyboards, screen readers and different preferences. Last updated: August 26, 2026.

We want Cortex Jogos Web to be usable by everyone, and we use WCAG 2.1 AA as our yardstick. Below is what is already in place, described feature by feature.

Keyboard

  • Navigation: every link, button and menu can be reached with Tab and activated with Enter or Space.
  • Towers of Hanoi, Peg Solitaire, Mastermind and Lights Out: each game element (tower, hole, color, light) is a button in the tab order, selectable by keyboard.
  • Maze: the board takes focus and responds to the arrow keys; there are also direction buttons for touch.
  • Visible focus: the focused element gets a crisp outline.

Screen readers

  • Each game element has a label that describes its position and state.
  • An announcement region (aria-live) narrates every move: moves, jumps, Mastermind clues, lights switched off and wins.
  • The cookie notice and the preferences window use appropriate dialog roles and labels.

Visuals and motion

  • Contrast: text and controls were chosen to keep good contrast against the light background.
  • Reduced motion: if your system asks for reduced motion (prefers-reduced-motion), we turn off non-essential transitions and animations.
  • Responsive layout: pages adapt from narrow phones to large screens, with no horizontal scrolling.
  • Images: illustrations have alt text; decorative images are hidden from assistive technology.

Found a barrier?

If something didn't work well with your keyboard, screen reader or magnification, tell us at [email protected]. Describe the page and the feature; we use these reports to prioritize improvements.